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You obviously can't move when you're not the one at the bottom of the pile, but you can use your weapon, allowing you to take down airborne enemies and hit switches from afar. In multiplayer mode, each player takes control of their own respective Link, but you're free to "totem-up" at any time. But Tri Force Heroes takes it one step further, as the only way to scale these impossible heights is to, quite literally, stand on each other's shoulders to become Hytopia's fabled Totem Heroes. That might sound rather contrived (believe me, it is) but it does play to the 3DS's strengths, bringing everything that bit closer to the screen to make the most of your towering perspective over the game world. We saw the seeds of this being sown in A Link Between Worlds, where monsters would often jump up into the 3DS's screen and layered, multi-tiered dungeons would hint at treasures that were just out of reach. ^ With its top down perspective and 3D puzzles, Tri Force Heroes really makes the most of the 3DS's stereoscopic 3D
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